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Rkc competion file mario kart wii download
Rkc competion file mario kart wii download






rkc competion file mario kart wii download

When the scene switches from the intro to the actual gameplay scene, the class is reconstructed, causing the field to default back to 1 (intro with Battle music), which results in the Battle winning song being played instead.Īn early trick sound effect can still be found in /sound/revo_kart.brsar (index 644). However, it only sets field 0x74 on before the opening pan. When it gets the results music ID to play, if field 0x74 is set to 3 (intro with Boss music) and it is Competition/Tournament mode (does not include Mission Mode, apparently), the Boss music is enabled.

#Rkc competion file mario kart wii download code

There is code to load this song starting at RAM address 0x80712408 (PAL): There's a class that controls the background music, and when it plays the opening camera pan music for Competitions/Tournaments, it copies the byte at 0x34 in the RKCO (the intro mode setting inside the Competition/Tournament file) to field 0x74 in itself. Judging by the filename, it's possible that this theme was intended for use when beating bosses in the early Mission Mode as well. However, in the final game, winning a boss plays the same song as for winning in battles. This song would have played whenever you win a boss at certain tournaments that had them. The following Gecko code will make the Mii Outfit C button appear in the character selection screen: If these files are replaced, Mii Outfit C will work as intended. Fixing this "bug" reveals that Mii Outfit C fails to load because all of its files have been removed from the disc. Leftover parameter data for Mii Outfit C still exists in the game, like character identifiers, parameters for the size of the Mii's head, etc.Ī button also exists for Mii Outfit C, but due to the way it's coded, the character ID is immediately replaced with Mii Outfit A when selected.

rkc competion file mario kart wii download

While Outfits A and B are circles with "Mii" on them, C appears to be a grey jacket with the letter "C" on it, suggesting it didn't get much further than testing. Oddly, though, it has a different icon compared to Outfits A and B. This icon is referenced in the layouts that utilize the character portraits.Īdd more details, including how the Mii Outfit C have to be named in the filesystem, the stats oddity, etc.Īpparently, there was going to be a Mii Outfit C. For example, it appears in /Scene/UI/MenuSingle.szs/./button/timg, and is named tt_hammer_64圆4.tpl.

rkc competion file mario kart wii download

This icon appears in many archives, alongside the rest of the character icons. This would have been Hammer Bro's debut in the Mario Kart series, before their eventual inclusion in Mario Kart Tour. This icon is referenced in the layouts that utilize the character portraits.Īn icon of a Hammer Bro exists in the game files. For example, it appears in /Scene/UI/MenuSingle.szs/./button/timg, and is named tt_pata_64圆4.tpl. This was probably the one to be cut earliest in development, as Petey and the Hammer Bro are facing left and fit along with the final character icons, whereas this one stands out like a sore thumb. This same icon can be seen in early screenshots of Double Dash!!. Interestingly, he uses a different pose here than in the final Double Dash!! icon. Paratroopa was also a playable character in Double Dash!!. This icon is referenced in the layouts that utilize the character portraits. For example, it appears in /Scene/UI/MenuSingle.szs/./button/timg, and is named tt_boss_packun_64圆4.tpl. He was a playable character in Mario Kart: Double Dash!!, but was scrapped here and would later return in Mario Kart Tour.

rkc competion file mario kart wii download

Petey Piranha's icon appears in the game files.

  • 7.8 Alternative Mario Kart Channel versionĭifferences accross the four retail versions of the game.







  • Rkc competion file mario kart wii download